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SIMUTOOLS 2012
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    DISIO Workshop

    DIstributed SImulation & Online gaming

    The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. In fact, they share a large amount o…

    The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. In fact, they share a large amount of problems and issues (e.g., efficient delivery of updates, synchronization, load-balancing, QoS management, monitoring in large distributed systems).

    The aim of this workshop is to address research topics which are common to, and can potentially benefit, the research areas above, with the goal to foster interdisciplinary collaborative research, with particular emphasis on current and future trends in these fields. While the main focus is on simulation tools and gaming technologies, the workshop also encourages the submission of broader theoretical and practical research contributions. Since one of the aim of the workshop is to bring academic and industry researchers together with practitioners, reports of relevant case studies are of particular interest. Cross-disciplinary position papers, posing problems and giving input to the involved communities, are all welcome.

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    Editor(s): George Riley (Georgia Institute of Technology), Francesco Quaglia (University of Rome "La Sapienza", Italy) and Jan Himmelspach (University of Rostock, Germany)
    Publisher
    ACM
    Conference dates
    19th–23rd Mar 2012
    Location
    Desenzano del Garda, Italy
    Appeared in EUDL
    2012-06-19

    Copyright © 2012–2025 ICST

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    Showing 1–8 of 8 results
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    • 1
    • SatTorrent - Satellite-Aided P2P Content Distribution for Virtual Environments

      Research Article in DIstributed SImulation & Online gaming

      Bernd Klasen
    • Covert Channels in Combinatorial Games

      Research Article in DIstributed SImulation & Online gaming

      Philip Ritchey, Vernon Rego
    • Entertainment Technology Transfer toward Serious Use

      Research Article in DIstributed SImulation & Online gaming

      Marco Roccetti, Gustavo Marfia, Alessandro Amoroso, Claudio Palazzi, Dario Maggiorini
    • Massive Online Games and Loot Distribution: an Elusive Problem

      Research Article in DIstributed SImulation & Online gaming

      Dario Maggiorini, Antonio Nigro, Laura Ripamonti, Marco Trubian
    • Mobile Online Gaming via Resource Sharing

      Research Article in DIstributed SImulation & Online gaming

      Stefano Ferretti, Gabriele D'Angelo
    • Time Warp on the Go

      Research Article in DIstributed SImulation & Online gaming

      Gabriele D'Angelo, Stefano Ferretti, Moreno Marzolla
    • Videogame Technology to Support Seniors

      Research Article in DIstributed SImulation & Online gaming

      Dario Maggiorini, Laura Ripamonti, Andrea Scambia
    • Web Squared: Paradigms and Opportunities

      Research Article in DIstributed SImulation & Online gaming

      Giampiero Calma, Claudio Enrico Palazzi, Armir Bujari
    • 1
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